
Tim's thoughts: I am a simple man, and easy to please.Īll I want is a highly realistic and nuanced firs. Even if he's wrong, I love the fact that Seth Schiesel can make that claim and then spend the rest of the piece trying to back it up. In that sense it may be the most important video game yet made. But that the piece could hinge on this claim- By reinterpreting an essential symbol of one generation in the medium and technology of another, The Beatles: Rock Band provides a transformative entertainment experience. I know this isn't unique, and game criticism has been getting a lot better in the past few years. But nothing about the technical dimensions of the game-not the barest mention of framerate or polygon count or HDR lighting effects or clever combo systems or. There's a bit about the play mechanic, too, for those unfamiliar with Rock Band. Weaknesses: Simulacra are quite arrogant and do not fully comprehend human emotions.The thing I like best about Seth Schiesel's NYT piece on The Beatles: Rock Band is that it's entirely about the game's cultural impact, the way it fits into our world. Detective Murilo, who had spent several years looking into them, seems to believe this to be true) The Simulacra themselves claim to have an intelligence ascended beyond that of any normal humans. Intelligence: Supergenius (Is able to craft various apps based on their species' observations of humanity and is obscenely capable of manipulating them.

Range: Likely planetary (Should at least be able to access any place with access to the internet) Stamina: Likely limitless as artificial intelligence Its existence on a separate plane makes it very difficult to kill

Can ignore conventional durability in several waysĭurability: Likely Below Average Human level. Powers and Abilities: Inorganic Physiology (Type 1), Incorporeality (Requires a host in order to possess a three-dimensional body), Genius Intelligence, Memory Manipulation (Caused Maya's tens of thousands of followers to forget the things she had done), Data Manipulation (Created the Kimera social media app), Possession, Biological Manipulation, Heat Manipulation (Tears apart the bodies of those it possesses and leaves burns in some cases), Soul Manipulation (Can remove one's "real" self so that only their body remains), Technology Manipulation (Can take control of smartphones), Immortality (Types 1 and 9, it is implied in the first game that the Simulacra reside in a reality ascended from that of normal humans), Perception Manipulation (Can alter reality as it is perceived by others), Absorption, Fusionism (Can absorb and fuse the consciousness of others into its own)Īttack Potency: Likely Below Average Human level (Though none of the Simulacra ever attack their victims physically, it is implied that they take forms made of data in order to interact with the player's reality). The Rippleman absorbs those it deems worthy and fuses them in order to form the single, ideal consciousness.Ĭlassification: Artificial intelligence/eldritch abomination

Each Simulacra seeks to create what they consider an ascended or perfected version of reality, and each has their own method of attempting to achieve this goal. The Rippleman takes the form of a social media service in Simulacra 2.
#Simulacra 2 video games wikipedia series
The Simulacra are the primary antagonists of the Simulacra series of games.
